I started this blog because I'm working on a module, a module that could possibly never see the light of day because I am a perfectionist. There are things in it though that should get out into the world and today's
#DICEMBER2021 idea spark is BLADES, the perfect excuse to drop some loot on you.
Bounty Blade: A long sword with a broad cross-hilt that can be held with one or two hands. The pommel has an empty setting below the grip where a gemstone is missing. +1 sword. The wielder may request that a bounty be paid in a single gem worth 500gp per HD of the target the bounty is being placed on. That gem is then set into the pommel and the wielder can locate the target's direction but not distance as an action. Additionally, the wielder gains +3 against the named target. The bounty lasts 30 days and 30 nights, after which if the contract is not fulfilled the gem magically returns to the person who originally placed the bounty. If the bounty is completed, the gem falls out of the pommel and is the wielder's to keep.
Necromancer’s Cleaver: A thick butcher’s knife with a rust
red blade and sickly matte green handle like old copper. +1 dagger. When used
to amputate an appendage it immediately becomes undead under the command of the
being from which it was amputated. HD 1-1 (3hp) AC 7 ATK 1x1d6 THAC0 20 MV 120’
SV NH. The hand has normal undead
resistances but cannot be turned as long as its owner is alive.
Target Targe: A wooden shield covered in burlap with a red
and white target emblazoned on it. +2 vs. Missiles. All missile attacks made
vs. targets within 15’ of the wielder instead target the wielder.