I started this blog with the intention of sharing what I create, but
I have been unsuccessful sharing because I'm uncomfortable putting
unfinished product out into the aether. I am currently working on an
adventure module for B/X called "Rahonawud" and my
intention (I think) was to finish it and then post it. However, who
knows if I will ever "finish" it. So, in the spirit of
sharing I am going to start posting the parts that ARE done and could
maybe find a home in YOUR game!
Bows and spears
hunt, axes hew wood, hammers flatten steel, sickles harvest wheat,
and swords kill. It is the sword's singular murderous purpose that
makes it unique among weapons.
Intelligent magic
swords share, or even surpass, the legends of their wielders. They
are all vain, fickle, selfish, and jealous. They will not suffer
being swung by the incompetent.
Rules for Magic
Swords
- Owners of magic
swords may only use the magic sword and no other weapon or risk the
sword betraying them.
- Magic swords all
seem to know (or at least know of) one another and most hate each
other. There is only a 1-in-6 chance that two swords will tolerate
each other enough to be in the same party.
- Special Purpose
and Alignment Powers have been removed.
- All swords
communicate verbally in a shared language with the wielder.
- Control checks
are removed, but a sword that is displeased with its wielder may
force a save vs. death once per day. If the wielder fails the sword
becomes a -2 cursed sword until the following day (or until the sword
decides it is no longer irked with its wielder).
Example Swords from
“Rahonawud”
Peacock Blade: Named
Fendoric the Proud, this +2 sword insists its wielder fight with one
hand behind their back. If the wielder uses their offhand for
anything in combat Fendoric will instead impose a -2 penalty on the
wielder for the duration of the encounter. Fendoric also loudly and
relentlessly taunts enemies in a surprising number of languages.
Intelligent enemies gain +1 moral. Once per day the wielder may
reflect a spell back on its caster.
Greedy Steel: Cobe
the Conquer turned himself into a +1 sword that is obsessed with
treasure. When within 300’ of a horde worth at least 2,000gp
(treasure types A, B, D, E, F, G, H, I) the sword automatically
senses its existence and direction. The wielder deals double damage
while both within 300’ of the treasure and intending to
acquire/keep it. If the wielder abandons the horde Cobe will loudly
protest by berating the wielder which has a 4-in-6 chance of drawing
a wandering monster each turn. The wielder may consume up to 6 gp
each day to heal 6 hp.
Blue Murder: This +1
sword only speaks in incomprehensible hushed whispers and is a +3
sword when attacking unaware creatures. The wielder gains infravision
and acts as if under the effects of elven cloak and boots as long as
nobody is aware of their presence. The wielder may be targeted by
Detect Evil and Dispel Evil. Once per day the wielder may cast
Animate Dead on a creature killed by Blue Murder.