The necromancer is dead, a big bad hero marched into town and threw his head on the cobblestones of the town square. The mayor gave him gold and the innkeep quenched his thirst. That night, long after most had retired having had their fill of drinks and tales, the drunken hero made a confession. He had ambushed the necromancer on the road, a bandit who caught a traveler by surprise. The wizard's mule knew its way home, and you just purchased a mule...
Subscribe to:
Posts (Atom)
The Priory of the Sunstruck: Adventure Hooks!
Last week I posted room 7. I have continued to work on this room because there is a difference between the notes I use to run (I created th...
-
Recently I was listening to https://blogsontape.paperspencils.com/ and they did an episode on https://diyanddragons.blogspot.com/2019/04/...
-
“Exploratory adventures are likely to be the most exciting, and their incorporation into the campaign is most desirable.” Dungeons & Dr...
-
Previously I clarified some of the OD&D wilderness adventuring rules for myself in OD&D Wilderness Adventuring Part 1 . This made me...